Tesla x Headspace

The car of the future
for good
mind rest

Image: Orange Tesla
  • Client

    School design project

  • Team

    5 students

  • Role

    UX & UI, mainly on mobile

  • Time

    Early 2018

We were challenged to design a limited edition of Tesla Model 3 in partnership with the brand of our choice.

Tesla Model 3 Headspace Edition takes care, both of the environment and of user's mental well-being

Headspace is a mindfulness meditation app. It features guided sessions to help users manage their stress, attention, anxiety, etc. For every moment in life, users can find the sessions that fit their needs amongst various audio formats.

Tesla Model 3 is an electric car looking towards the future. On the dashboard, all features are operated on a single central 15 inch touch screen. On smartphones and smartwatches, users have a quick access to the car's comfort options.

Image: undefined
Mobile app prototype
Image: undefined
Car screen launch animation
Image: Users are offered meditation sessions that last the amount of time the traffic jam is expected to last.
Users are offered meditation sessions that last the amount of time the traffic jam is expected to last.
Image: When tired, users are guided to the nearest meditation spot that was curated by the community.
When tired, users are guided to the nearest meditation spot that was curated by the community.
Image: Music player
Music player
Image: While driving, managing tired and angry kids can be stressful and unsafe. Meditation sessions that fit kid's age and context can be launched by parents on the rear seats' screens.
While driving, managing tired and angry kids can be stressful and unsafe. Meditation sessions that fit kid's age and context can be launched by parents on the rear seats' screens.
Image: All players can be quickly controlled from the main screen
All players can be quickly controlled from the main screen

🧘‍ Credits:

  • Mobile UI: Noé Falque, Maud Frichement
  • Car UI: Lucie Chabaud, Solenne Delaurière
  • Watch UI: Victor Germain
  • Global UX and research: All of us